To get rid of pollution entirely, you can invest in Waste Treatment and Coal Liquefaction to turn pollution into oil products. Alternatively, you can spew it at attackers from Toxic Turrets. You can collect, transport, and dump pollution into the environment, creating poisonous clouds to slow and damage attackers. Passive defenses are still an option, but with this mod, you're rewarded for investing in more complex systems. In addition, turning pollution into electricity or oil products requires blue xenomass, acquired by killing alien creatures. This gives a reason to go out and fight the aliens, something missing from the game after Alien Science was removed. Destroying alien nests provides the red xenomass necessary to build pollution collectors. The native life is capable of absorbing pollution. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals. This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. adding random resistances to random entities, making them invincible. halving solar panel power production and accumulator power storage. extending underground pipe distance to 20. Removes some undocumented features of the original mod, like: A lite fork of a personal fork from Tynatyna, of a 1.1 update fork from Keyboarg91, of the original mod by Thalassicus.
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